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Ultima IV: Quest of 30 Years
Posted Sat Feb 18 10:25:35 2017

FOSDEM2016 Presentation
Posted Thu Feb 4 15:12:36 2016

Bisecting like a boss
Posted Thu Dec 3 12:40:31 2015

GL_EXT_shader_samples_identical sent into the wild!
Posted Fri Nov 20 11:39:29 2015

Good bug reports
Posted Wed Oct 14 09:18:47 2015

DaynaFile? Why does it exist?
Posted Thu Oct 8 18:27:18 2015

Stochastic Search-Based Testing for Uniform Block Layouts
Posted Wed Oct 8 06:28:09 2014

Everything old
Posted Mon Jun 30 10:09:35 2014

Steam Dev Days talk posted
Posted Thu Feb 13 08:33:51 2014

FOSDEM2014 Presentation
Posted Sat Feb 1 04:19:04 2014

GLSL multidimensional array... madness?
Posted Wed Jan 29 09:08:42 2014

Portland Retro Gaming Expo 2013
Posted Mon Oct 7 19:23:50 2013

Mesa: State of the Project
Posted Tue Sep 24 10:54:52 2013

Effects Framework for OpenGL Testing
Posted Mon Sep 23 14:27:45 2013

LPC 2013 Talk
Posted Wed Sep 18 09:00:38 2013

Standalone compiler... glsl-lint?
Posted Tue Sep 10 14:58:43 2013

Performance tuning for GEN
Posted Tue Aug 13 20:59:19 2013

neGcon + SDL = ?
Posted Fri Apr 12 12:31:39 2013

GLX_MESA_query_renderer out for review
Posted Fri Mar 1 15:15:18 2013

OpenGL ES 3.0 conformance!
Posted Wed Feb 13 08:17:14 2013

FOSDEM2013 Presentation
Posted Thu Feb 7 14:42:53 2013

Another victory for open-source drivers
Posted Tue Feb 5 16:32:32 2013

OpenGL ES 2.0 conformance!
Posted Mon Aug 20 08:57:46 2012

OpenGL ES 3.0 announced... for Intel HD Graphics on Linux!
Posted Wed Aug 8 18:06:30 2012

The zombies cometh...
Posted Thu Jul 19 11:54:37 2012

Yay! More TRON!
Posted Fri May 25 15:35:40 2012

Worst company in America? Harsh.
Posted Wed May 2 11:34:34 2012

Assembly shaders in GLSL IR
Posted Tue Apr 17 12:00:38 2012

Miskatonic University graduate
Posted Tue Apr 17 11:00:51 2012

Smurf commit
Posted Tue Apr 3 17:56:23 2012

Portland is... ?
Posted Mon Jan 9 18:14:09 2012

No LAN-only servers? You're kidding, right?
Posted Fri Dec 16 12:32:04 2011

Occupy Portland
Posted Mon Nov 14 10:07:51 2011

No build breaks!
Posted Wed Oct 26 15:35:41 2011

SIGGRAPH 2011: Day 4
Posted Thu Aug 18 10:04:41 2011

SIGGRAPH 2011: Day 3
Posted Fri Aug 12 10:09:18 2011

SIGGRAPH 2011: Day 2
Posted Wed Aug 10 08:07:17 2011

SIGGRAPH 2011: Day 1
Posted Tue Aug 9 14:45:01 2011

Um, duh
Posted Tue Jun 14 11:58:12 2011

ud-chains coming to GLSL compiler near you...
Posted Tue May 3 16:36:04 2011

Linux native games?
Posted Mon Mar 14 15:54:21 2011

They must have cheated again
Posted Tue Jan 25 10:03:24 2011

@override
Posted Wed Aug 18 13:37:24 2010

GPU Ray Casting of Virtual Globes
Posted Thu Aug 12 10:22:14 2010

SIGGRAPH 2010: Day 4
Posted Thu Jul 29 13:52:49 2010

SIGGRAPH 2010: Day 3
Posted Wed Jul 28 15:12:37 2010

SIGGRAPH 2010: Day 2
Posted Tue Jul 27 13:52:49 2010

SIGGRAPH 2010: Day 1
Posted Mon Jul 26 09:19:37 2010

GLU3 0.9 release
Posted Wed Jul 21 13:43:05 2010

SIGGRAPH 2010 Preview
Posted Thu Jul 15 20:59:42 2010

Constructor-as-function-call idiom
Posted Wed Jul 7 12:45:03 2010

GLSL compiler, take 2
Posted Thu Jun 10 11:55:29 2010

w00t!
Posted Sun May 9 10:23:15 2010

What's GNU?
Posted Thu Apr 1 21:37:22 2010

Train your rendering engine
Posted Mon Mar 29 22:04:45 2010

GLX-fixes tree
Posted Mon Mar 22 11:24:45 2010

Discussion win
Posted Fri Mar 19 11:48:29 2010

Little blue GPU...
Posted Sat Mar 6 15:33:19 2010

Meet me at Flynn's
Posted Fri Mar 5 21:07:44 2010

How do people seriously use Java?!?
Posted Sun Feb 28 17:31:54 2010

GLU3 is a real project!
Posted Sun Feb 28 00:30:41 2010

Presentation Camera 0.2
Posted Wed Feb 24 11:56:35 2010

Presentation Camera Hack
Posted Thu Feb 11 22:23:22 2010

GLU3 FTW!
Posted Fri Jan 22 07:20:09 2010

Sony Pictures Imageworks releases OSL code and docs
Posted Wed Jan 13 11:19:55 2010

Stairs almost done!
Posted Fri Jan 8 12:32:34 2010

The last straw!
Posted Wed Jan 6 21:13:02 2010

I am Spartacus!
Posted Mon Dec 21 21:08:24 2009

Santa selects a quest...
Posted Mon Dec 21 13:49:29 2009

Jimmy Cameron, his next 3 hour movie, and a silly fox
Posted Fri Dec 18 23:46:59 2009

Farewell Adrian!
Posted Fri Dec 4 19:59:35 2009

L4D2 is shit
Posted Sat Nov 28 01:02:50 2009

New museum piece
Posted Sun Nov 8 16:03:50 2009

FatELF
Posted Tue Nov 3 21:21:29 2009

Killing Floor mini review
Posted Thu Oct 22 21:00:49 2009

OpenGL tutorials
Posted Mon Oct 12 00:03:20 2009

Chicken fight!
Posted Thu Oct 8 00:13:34 2009

Floating-point 'equality' for the lose
Posted Tue Sep 22 18:19:45 2009

Polish noms cometh...
Posted Sun Sep 13 14:48:59 2009

Hurray!
Posted Wed Sep 9 12:22:00 2009

First batch of assembly shader fixes pushed
Posted Fri Aug 21 14:41:49 2009

Thesis work started
Posted Thu Aug 20 16:59:52 2009

LPC is coming...
Posted Thu Aug 20 12:43:53 2009

Virtual cast
Posted Fri Aug 14 15:01:19 2009

SIGGRAPH 2009: Day 4
Posted Fri Aug 7 16:05:16 2009

Mid-day noms
Posted Fri Aug 7 11:29:16 2009

Fix bugs!
Posted Thu Aug 6 16:34:09 2009

SIGGRAPH 2009: Day 3
Posted Thu Aug 6 16:25:26 2009

Mother's... yum!
Posted Wed Aug 5 21:04:41 2009

SIGGRAPH 2009: Day 2
Posted Wed Aug 5 21:03:08 2009

nom nom nom
Posted Tue Aug 4 20:51:20 2009

SIGGRAPH 2009: Day 1
Posted Tue Aug 4 19:02:59 2009

In one piece!
Posted Tue Aug 4 06:25:04 2009

OpenGL 3.2 away!
Posted Mon Aug 3 10:46:59 2009

Rubbish!
Posted Thu Jul 30 22:32:21 2009

asm-shader-rework-1 away!
Posted Fri Jul 24 18:22:38 2009

The Eagle is blurry.
Posted Fri Jul 24 16:40:46 2009

SIGGRAPH 2009 Preview
Posted Wed Jul 22 17:16:12 2009

L4F FTL
Posted Wed Jun 24 23:48:22 2009

Donerail
Posted Sun Jun 21 16:56:23 2009

Got an A!
Posted Wed Jun 17 21:36:57 2009

Cat barf at dawn
Posted Tue Jun 16 11:41:36 2009

Return of the BLOG
Posted Mon Mar 16 21:34:07 2009

I has sad.
Posted Mon Nov 10 17:25:07 2008

Out with the old...
Posted Tue Nov 4 20:23:57 2008

Where art thou, Delphi3D.net?
Posted Fri Oct 3 15:21:55 2008

SIGGARPH 2008: Day 4
Posted Fri Aug 15 18:19:45 2008

SIGGARPH 2008: Day 3
Posted Thu Aug 14 18:25:43 2008

SIGGARPH 2008: Day 2
Posted Wed Aug 13 23:00:00 2008

SIGGRAPH 2008: Day 1
Posted Tue Aug 12 22:24:09 2008

And let the travel drama begin!
Posted Mon Aug 11 19:34:59 2008

SIGGRAPH or bust!
Posted Mon Aug 4 13:18:15 2008

Love the media
Posted Tue Jul 22 13:15:45 2008

Pictures recovered!
Posted Tue Jul 8 21:45:17 2008

Message of the day: lock the door!
Posted Thu Jun 26 04:07:35 2008

Good-bye IBM. Hello Intel!
Posted Tue Jun 17 18:15:01 2008

Iron Maiden? Excellent!
Posted Thu Jun 5 09:40:32 2008

Game rant
Posted Sat May 3 12:05:31 2008

Beta release...finally!
Posted Fri May 2 15:42:12 2008

Har-har-har!
Posted Fri Mar 28 10:19:27 2008

Reason for all the XP10 love
Posted Tue Sep 25 11:00:13 2007

XGI driver 1.5.0 release
Posted Mon Aug 27 18:07:46 2007

DRM fences for XP10
Posted Fri Aug 17 14:26:28 2007

'Final' XP10 DRM bug fixed!
Posted Wed Aug 15 13:55:29 2007

Acceleration for XP10
Posted Sun Jul 22 00:29:47 2007

I'm in your kernel module, converting to DRM!
Posted Thu Jul 19 12:49:00 2007

XG40 DRM support in mainline!
Posted Fri Jun 29 15:42:00 2007

First post... w00t!
Posted Thu Jun 28 00:56:00 2007